Infographic Brochure Index and sample pages

Industry Report

Gaming market in Poland 2021

Market analysis and development forecasts for 2021-2026

This product is also available in Polish

Gaming market in Poland 2021

Market analysis and development forecasts for 2021-2026

Infographic Brochure Index and sample pages
Other versions: Polish
Sector: Software
Country: Poland

The report presents a detailed analysis of the gaming industry in Poland. In terms of value, various dimensions of the market are presented - from the side of Polish gamers' spending on games, as the value of revenues generated by game producers in Poland, and the value/capitalisation of the Polish GameDev operating globally. The publication includes an analysis of the publishing and distribution segment and the e-sports industry in Poland. All observations have been built taking into account global trends, legislative changes, and the impact of current events - the COVID-19 pandemic.

The report includes characteristics of the Polish games producers market. PMR experts created a map of the Polish gaming industry broken down into its various segments and including the main entities representing them. The report also presents revenues and profiles of the largest players operating in the market.

Content

What is the content of the report?

Value analysis of the gaming industry in Poland, taking into account its various dimensions - figures together with analytical commentary. In parallel, the position of the Polish gaming market on the international arena and in Europe is discussed. Value of the market measured by the level of expenditure on video games, together with the author's forecasts f
Benefits

Why to buy the report?

Professional compendium on the gaming industry in Poland, presenting its various dimensions, also in terms of value. Graphic map of the gaming industry showing its main segments along with the key players within each of them. The value of the video game spending market in Poland, broken down by game categories, and detailed market development forecasts for 2021-2026. Detailed analysis of value and trends in
Users

Who benefits from the analysis?

Executives, marketing, sales and business development departments from the following entities: Gaming companies planning to debut on WSE markets (Main Market and NewConnect) Companies and non-commercial entities interested in sponsoring the gaming industry, including e-sports Foreign games producers planning to open branches in Poland Game developers aiming to diversify their business model <l
Table of Contents
  • Methodology
  • Executive summary
Other versions: Polish
Sector: Software
Country: Poland

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